using UnityEngine;
using UnityEngine.UI;

namespace ProjectMG
{
    public class UITimingControlFormView: MonoBehaviour
    {
		[SerializeField]
		private Slider m_CountDown;
		[SerializeField]
		private Button m_CenserBtn;

		public Slider CountDown
		{
			get
			{
				if(!m_CountDown)
				{
					m_CountDown = gameObject.transform.Find("Offset/_CountDown").GetComponent<Slider>();
				}
				return m_CountDown;
			}
		}
		public Button CenserBtn
		{
			get
			{
				if(!m_CenserBtn)
				{
					m_CenserBtn = gameObject.transform.Find("Offset/_CenserBtn").GetComponent<Button>();
				}
				return m_CenserBtn;
			}
		}

    }
}